Carriers were the most powerful warships of WW2… in WOWS… they are the most nerfed… There is a reason there are rarely any cv’s in the game..They are broken..!
AUTOPILOT LOCK FUNCTION / DISABLE FUNCTION
I dont know how often it has happened that my ship gets an (unwanted) autopilot command when I box-select multiple plane units, my ship sails away in a direction I dont want it to and suddenly there are 20 enemy ships shooting my ship while I focus on killing his planes or bomb stuff… When they are done bombing, I check my ship and it has sailed itself to doom…
-Planes slow down when under AA attack or fighters shooting at them.
What real planes would do is FULL THROTTLE “but the pilots get scared” that does not matter to the plane at full throttle! It does not get slower because it gets “scared” it is a completely bogus feature! “Oh someone is shooting at us from the ground or rear! lets slow down and present a better target! that is the logical thing to do!!” BULLSHIT!
–6 planes gets disturbed by a single CA/BB fighter plane… that is too much! The cruisers already have defensive AA… no need to nerf carriers even more! Remove fighters launched from cruisers, they have enough with a spotter. I highly doubt battle-hardened pilots gets “scared” because of one plane…
–Destroyers with defensive AA makes them invulnerable to Carriers bomb and torpedo attacks. That is super carrier nerf…
Strafing is bugged. Sometimes planes go in a zig zag pattern in a direction I did NOT ask them to go… they hit nothing and suddenly teleport..
–Torpedo bombers default to return along the path they dropped the torpedoes, then after doing that for a few seconds they fly home. If they drop torpedoes southish, they return northish for a few seconds and THEN they go west home to the carrier if the carrier is west. That is silly and usually causes planes to die.
–Teleporting Fighters fighting each other. I dont know how often 1-2 of my fighters has been fighting 1 squad with 6 planes, I send in my 2nd squad to strafe both my own and his planes. However, opponent finishes my planes, his planes then teleport 1-2 km’s away from the fight position. If strafe orders are already given, the strafe will miss as the enemy planes teleported out of the strafe area. Guess what the opponent does… he takes advantage and strafes my planes when they finally stop strafing.
-SHIFT PROBLEM. Sometimes the game thinks i keep shift pressed, when I try to bomb something, it just sets a waypoint. No matter what I do, I cannot get my planes to do what I want… Game over… task-manager, kill world of warships and await the iiiiiiinnnnnnsaaaaane loading times!!
-CPU usage?!? Is WoWS doing heavy calculations in the background? Collaboration with SETI@HOME or Human genome project?!? I have never seen a game use so much CPU just by sitting still in the harbor/menu… Tom Clancy’s the division uses HALF the amount of CPU when i run around in town with FULL GRAPHICS… WoWs is using 3 cores 100% of the time out of 6. If I set afinity to only use two cores, the game will lag like a maniac. What IS the game doing in the background?
-USN Plane setups. American carriers have shitty plane setups. (Tier 8 example provided)
Give CV pilots the option to configure their carrier. 4 open slots, max 1 torpedo, rest of the 3 slots players own choice on US carriers. With IJN carriers: Limit to max two squads of torps, rest players choice.
-Matchmaking… I am tired of sinking myself with my T8 CV getting into T10 battles.. It is unbalanced! Fix it! Everyone hates it!
-CV credit income Obvious, fix it!
-More airborne units/more planes pr. squad simultaneously CV’s are handicapped as they can only launch some of their planes. The equivalent BB/CA/DD nerf would be to disable 2/3’s of all guns and torpedo tubes until they have been destroyed.. that is silly and does not reflect reality at all. A CV in WW2 would launch 90% of its compliment, not 1/3 or 1/4th and let the rest sit and await the already launched planes destruction.